![]() ![]() +50% target leading accuracy (maximum: 50%), Maximum at 8 or less fighter bays Effect increased by 1.5x for ships with offcers, including flagship +10% Ballistic Weapon Damage, +10% Ballistic Weapon Range, +33% ballistic projectile speed +10% damage to destroyers, +15% damage to cruisers, +20% damage to capital ships, +100% damage to weapons and engines +50% damage to fighters, +50% damage to missiles I'll have to rework these skills because replacing the damage model has affected one or more of their features. May consider a non-linear or damage-adjusted torpedo maneuverability enhancement formula.įeatures I have not yet added to Realistic Combat but which I might, software permitting, over the long term. Semibreves can turn arc around shields because of the torpedo maneuverability enhancements Willing collaborate with angled ship pack authors to agree on autopatching of ship armor thickness, perhaps in exchange for a buff. The armor of angled ships naturally protects them much better than that of boxy ships does. These mods have features that interact with Realistic Combat in unintended ways, causing balance problems. Running the included radar alongside GraphicsLib on an AMD GPU blackens the screen.ĭisable the included radar by changing the associated field from true to false in Toggles.json Send Realistic Combat damage through the modification system before applying it. Realistic Combat applies damage directly, ignoring the vanilla damage modification system, which vanilla and some mods use. God mode and similar commands do not workĪwaiting the return of Console Commands author LazyWizard to the forum.įleet action history does not work if Realistic Combat Damage Model is enabledĪwaiting Fleet Action History mod author briansd9's reply to my request to fix the incompatibility together. These mods have features that should interact with Realistic Combat but do not. Realistic Combat reports damage numbers to Starship Legends Realistic Combat reports damage numbers to Detailed Combat Results Works, but I must still replace a few vanilla skills. Realistic Combat overrides Quality Captains skills I collaborate with the authors of the following mods to make Realistic Combat work with them. To ensure every user has read this warning to learn why other mods may behave differently, the Realistic Combat mod information file mod_info.json has a user-removable tag "totalConversion":true that prevents loading Realistic Combat with other mods. (Please follow the steps under Bugs to report any incompatibility, which I will document below and quickly work to fix.) Other mods were not designed for these realism mechanics and drastic balance change: some scripted combat mod features run differently or not at all. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. Goal: for Realistic Combat to run and work well with all other mods.
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